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Lazlo Bonin

Script directory from abstract path

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Would it be possible eventually to have the script directory looked for from the abstract path? My executable is not necessarily in the same place as my abstract path, so syncing both can be a bit of a hassle. If not, it's fine, but just saying.

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Probably not, since I am using the Lua command dofile() so that compiled Lua files can be run.

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Probably not, since I am using the Lua command dofile() so that compiled Lua files can be run.

Alright. Then let's hope you can find the fix for the options reloading in the editor so that I can have an actual game path.

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