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Sharp creases and smooth shading in models


Carm3D
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Hello,

New to Leadwerks.  I've been modeling weapons and I wanted to know what the best way of handling sharp edges in models.  In the attached image I made each area that touches a sharp seam a separate cluster of polygons.. I selected them, cut, then paste.  This means there are two vertices for every apparent single vertices along a sharp edge.  Is this the best way of doing it?  Does Leadwerks have some kind of edge sharpening function?  Or would it have a sharp threshold angle setting?

Pistol_Details.JPG

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28 minutes ago, Carm3D said:

This means there are two vertices for every apparent single vertices along a sharp edge. 

Yes, this is correct. There is a modifier for this in Blender that does exactly this automatically, don't know about your software.

Also you can probably make all edges smooth and bake normals from high poly mesh to get more realistically sharp edges.

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