Jump to content

How to put a weapon in the player's hand(s)


Carm3D
 Share

Recommended Posts

Hello,

I don't have a clue how to do this, but I have a theory how it would work..  If I wanted a character to hold on to a weapon, should I add a bone to my rig where the weapon would belong (like a bone just above his palm), and then I can tell the weapon to be a child of this particular bone referenced by the bone's name?

Also as a side question..  Can weapons (or any other models) have multiple shaders?  Like if I have a metal sci-fi weapon with rubber tubes sticking out of it.  Can I apply a metalish shader to the metal parts and a rubber/plastic looking shader to the tubes?

Thank you!!

Link to comment
Share on other sites

If you want to, I could explain this to you more detailed in out next "lesson" ^^, but yes it pretty much works like you explain it. It can be a little bit confusing to make the weapon/item appear correctly inside the characters hands. You need to take care when setting the origin of the weapon. This can get more difficult, when working on a range weapon, especially when you visually see the projectile (e.g a bow/crossbow).

Link to comment
Share on other sites

Yeah I've been thinking a lot about this..  I think with two-handed weapons the character from the neck-down would need to be turned roughly 45 degrees so the weapon can comfortably aim straight ahead.  This would also need it's own kind of walk animation.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...