Jump to content
DoomSlayer

Problems with virtual super resolutions

Recommended Posts

Hello,

Looks like when you have AMD's VSR (Virtual Super Resolution) or NVIDIA's DSR (Dynamic Super Resolution) enabled, the game will use the MAX virtual resolution and not the monitor's native resolution. This causes some systems not be able to run the game and/or getting stuck on a black screen.

The engine also tries to run the game on boths monitors systems with dual monitor setup.

We have earlier reports of this issue:
https://www.leadwerks.com/community/topic/15422-a-demons-game-issues-found-thus-far/?do=findComment&comment=103407
https://www.leadwerks.com/community/topic/15913-my-first-demo/?do=findComment&comment=105871

And now some users from itch.io is reporting to me the same issues on my released game :/

I'm trying to bypass this by code, but no sucess so far.
 

 

Share this post


Link to post

"current" desktop resolution. Like if I play this on my TV using HDMI/VGA out. I would want it to run at 720p, but Leadwerks would default to 1080i and I wouldn't want that.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...