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Terrain material looks blurred ingame


Hauser
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Hello,

is there a way to improve terrain material quality ingame? it does look good in the editor but blurred out ingame.

I tried to switch on/off texture compression and/or mipmaps.

I changed "#define TERRAIN_LOW_FREQUENCY_BLEND 8.0" to "#define TERRAIN_LOW_FREQUENCY_BLEND 0" as shadmar once suggested.

 

EditorTerrain.jpg

IngameTerrain.jpg

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Assumed i am not doing anything wrong and it is not my graphics card (GTX 980 Ti) i would love to hear it is indeed possible to improve terrain texture quality ingame. In the editor you can choose the texture filtering, you can assign normal- and heightmaps to the texture layer but at the end it does look blurry. It doesnt make any significant difference if i use 1024x1024 or 4096x4096 textures.

i would be more than happy to hear that i again missed a thing, overlooked a switch or am simply using the wrong shader.

 

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Thanks gamecreator, it doesnt make any difference.

Do you guys all have cristal clear and crispy terrain textures ingame?

i wish i had at least the terrain texture quality the editor shows. Is this all a shader question?

Sorry for asking again, this is an important point for me.

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Without an example map to try all we can do is guess. Help us to help you...

But these are my guesses:

1) Are you by chance using posteffect shaders in your game, like bloom, that would cause any blurring?

2) I wonder if the texture quality in game is being set by default to a lower resolution than what is by default being used in the editor? Refer to this post for information:

3) Also, if that does not resolve it, take a look at some of the other settings: 

 

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Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

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Finally able to point a finger on it: i was using Einlanders unity style settings launcher. Its a great tool i appreciate a lot.

The issue with it was i set terrain quality to high and everything looked great ingame. The next times i run the map i didnt pay attention to the launchers settings: terrain quality automatically switches to medium the second time and to low the third time.

Terrain quality set to low has indeed a massive impact to terrain texture quality... dooh

Thanks macklebee you made me build a test map and that really helped ...

The whole issue turned out to be more than helpful for me in many ways. i did learn a lot so thanks again for your patience.

 

 

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