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Posted

Hello there i was starting to do some thing with leadwerks and i was thinking about to create a mirror where we can see all stuff around the mirror like a real mirror but i see only topic about cubemap to do reflections with a predefined texture.

 

so there is a way to do a simple materials for making a true mirror ?

Posted

so there is a way to do a simple materials for making a true mirror ?

 

 

Simple way? not really, you could do it with a camera, render buffer and render to a texture.

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Posted

if you do a mirror then presumeably you would have to show an image of a human when the controller is in front of the mirror or whatever the controller is supposed to be. Intiguing but not easy.

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Posted

i have try to use similar methode of waterplane cause the waterplane can reflect all environement like a miror but no success.

 

so i continue to try until i find something.

Posted

As far as I am aware the water shader used requires a plane thats facing directly up, so you'd probably have to write your own reflection shader to uses a plane in a different orientation. Your best bet is to use a camera, render buffer and render to a texture.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I think things like mirrors will need a lot of performance..

 

only thing i can think about is rendering the whole scene a second time, just using another camera (facing perpendicular to the surface of the mirror) rendering this scene to its own buffer and then applying the color-buffer to the mirror as a texture..

 

but as you see, rendering everything a second time (for one mirror) will not be very performant..

 

maybe there's a better way, but i dont know how..

Posted
As far as I am aware the water shader used requires a plane thats facing directly up, so you'd probably have to write your own reflection shader to uses a plane in a different orientation. Your best bet is to use a camera, render buffer and render to a texture.

 

I believe the shader will work with any orientation. It's the rendering that has to be oriented with the mirror.

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