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tipforeveryone

CSCĐ: Vietnam Mobile Police

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After 1+ year learning and using Leadwerks, I introduce my very first game (or an early part of it) which has many features. This is a tactical FPS game about my country's police force (SWAT style), named CSCĐ.

You can download it here

Here are full list of features in this Demo:

PlayerControl

  • Running
  • Leaning: Peeking out of the wall
  • Crouching
  • Breathing: Natural breath effect while holding a weapon. in fact, this will affect weapon aiming and shooting process, make it harder to shoot the target.
  • Breath Holding: You can hold your breath to have a better shot in a short amout of time.
  • Movement effect: make some effect when strafing/running

WeaponControl

  • Aiming: Player can use ironsight or scope to aim.
  • Drop/Pickup: Player can drop current weapon to pick up another one.
  • Gun shell ejection: Shell will be ejected after each shot, weapon (rifle, smg, pistol etc) has it own shell model.
  • Fire mode: Player can switch between 4 fire modes: single shot, doubleshot (AN-94), 3-burst shot, full automatic. Note: Double shot is not showed in this demo but it is in code and working properly.
  • Weapon Profiles: Each gun is loaded in game will has its own parametters (ex: recoil power, rate of fire v.v..)
  • Weapon Block: Gun will not pass wall or obstacle when you get too close to it, I tried to make it natural as much as posible.
  • Dynamic Crosshair: Movement depends on weapon recoil, becomes green if safety switch is on, yellow when ready, red when being blocked
  • Safety switch: your teammate is safe from you :). This makes no sense but bring more realistic feeling for my game.
  • Weapon realistic movement: When player moves around, his steps will affect the gun movement.
  • Attachments: Flashlight, Scope. In this demo all guns has flashlight attached
    • Realistic Scope: Zooming only by looking throught scope lens.
    • Scope Reticle.
  • Others features: Nice weapon smoke and muzzle flash when firing.
  • Some notes:
    • Holding breath reduces recoil, weapon movement
    • Aiming with ironsight reduces recoil
    • Flashlight can only be toggle if it is attached to gun.

User Interface

  • In-Game Menu: I didn't use Leadwerks default GUI system.
  • Language Switch: Switch between English and my mother tongue language
  • Graphic Options: settings can be saved on disk.
  • Game Menu Music

NPC

  • He can use riot stick, gun, helmet, talkie... everything can be attached to NPC model... for now. He is standing right there in the main menu map

Control

  • Left Mouse: Fire
  • Right Mouse: Toggle aiming
  • X: Toggle Flashlight
  • R: Reload
  • G: Drop weapon
  • F: Pickup
  • C: Toggle Scope
  • V: Change fire modes
  • Z: Toggle Save switch
  • A/S/W/D: Movement
  • Hold Shift + W: Run
  • Left Ctrl: Toggle crouching
  • Hold Space while aiming: Hold breath
  • N: Toggle Night vision
  • F8: Toggle Night mode
  • Esc: Menu
  • Q/E: Lean left/Right

How to play this demo

  1. Move around by using ASWD
  2. Point your crosshair to one of those guns, press F to pickup
  3. Press Z to turn of safety switch then shoot everything you want
  4. Press R to reload and C to toggle scope.
  5. Move close to wall to test gun blocking system, keep leaning and shoot etc...
  6. Check out Control Key list above.

There are many more feature in the future :D please give me your ideas and comments. Thank you !

 

  • Like 6

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Controls are great! I like it.

Edit: I was already following your devlogs on Youtube. You are really professional developer :)

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9 hours ago, Josh said:

This is great! Why not upload it here?:
https://www.leadwerks.com/community/games

It will get more views and you can use our cheap storage space to host your game forever.

I willllll !!

8 hours ago, Berken said:

Controls are great! I like it.

Edit: I was already following your devlogs on Youtube. You are really professional developer :)

Thank you <3

1 hour ago, jen said:

Very cool!

My game needs multiplayer too, hehe, and I dont know how to start, love your game Border Recon

33 minutes ago, Thirsty Panther said:

Great work. 

I too am a follower of your Youtube channel. 

I thought you had left us as you had posted nothing for over a year.

Welcome back.

Yes, that was a hard year for my job, but I will never give up on Leadwerks, thank you :)

  • Like 1

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The weapon shooting feels really nice. 

1 tiny feedback point: the options menu shows the 'on' color as red and the 'off' color as green. Personally I would swap the colors.

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2 minutes ago, AggrorJorn said:

The weapon shooting feels really nice. 

1 tiny feedback point: the options menu shows the 'on' color as red and the 'off' color as green. Personally I would swap the colors.

:D Thanks for your feedback! I want to warn player that all red options can affect game performance. It is kind of confused

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Finally, I finished creating a Dynamic AI Behavior System, that means there won't be a same combat situation each time player replay the map.

 

  • Like 3

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