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The .map files


M0lD
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.map files are binary. You'd have to know the binary format to do this. Nobody has done this, to my knowledge, to date. In general this is beyond what is normally done and Josh hasn't really officially ever supported doing it although he may give you the format he's using if you ask, but be careful with updates Josh may do on the map format as you'd need to know the changes for your editor.

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1 hour ago, Rick said:

.map files are binary. You'd have to know the binary format to do this. Nobody has done this, to my knowledge, to date. In general this is beyond what is normally done and Josh hasn't really officially ever supported doing it although he may give you the format he's using if you ask, but be careful with updates Josh may do on the map format as you'd need to know the changes for your editor.

Thk,
But the Engine can save maps, witch means an "map::save()" would be a thing InGame?

(i know  this dont exsist)

 

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