Jump to content
  • 0
reepblue

VR: Rotate Camera

Question

Hey all,ย 

I'm playing with VR and I wanted to create something you'd find in Robo Recall in which the player can change the direction they want to face after a teleport. I did the becon rotating and it was all ready to go until I found out that no matter If I rotated the camera or player, OpenVR took priority on what was north south east and west. Is there a way to do this in lua and/or C++?

I have a Oculus Rift with very limited play space so I wanted to have this feature for playing around.

Share this post


Link to post

1 answer to this question

Recommended Posts

  • 0

I think an additional offset rotation would be a good idea. Right now we canโ€™t do that.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

ร—
ร—
  • Create New...