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VR: Rotate Camera


reepblue
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Hey all, 

I'm playing with VR and I wanted to create something you'd find in Robo Recall in which the player can change the direction they want to face after a teleport. I did the becon rotating and it was all ready to go until I found out that no matter If I rotated the camera or player, OpenVR took priority on what was north south east and west. Is there a way to do this in lua and/or C++?

I have a Oculus Rift with very limited play space so I wanted to have this feature for playing around.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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