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Object Animations from Blender


GSFC_1
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So, I have an interesting predicament. Maybe I am looking at this the wrong way, but is there a way to export keyframes from blender without using an armature? For instance, I have a plane that is animated going from a very small scale to a very large scale across 12 frames, which I am going to use an interface panel in the LEADWERKS Game engine. Unfortunately I am unable to do this without using an Armature and I feel i could better achieve this effect using simple keyframing. Do I have to use an armature to do this? 

Also, should I still be ising the Blender -> Leadwerks Game exporter? Or is it outdated and I should simply use the FBX exporter? 

 

Thanks guys. 

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