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How to control ssr shader


tipforeveryone
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I use a material which has all 3 textures: diffuse, normal, specular then add ssr.shader to my camera

As I expect, the reflection should follow specular map to reflect scene around my object, but it doesn't. When ssr was enabled, everything was reflected on that object's face.

Adjust RGB value of Specular is the only one way to control how much reflection on that object

image.png.41f3e30740b44da9f253bc2fc92e5d13.png

But when it comes almost black (to reduce reflection) specular map becomes more useless

Is there any way to really control ssr with specular map ?

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