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Base C++ Actor Code.


reepblue
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Was going through files, and I found a set of C++ files that have pretty much 1 to 1 (If not, better) game Actors I've wrote for Cyclone.

You attach each object to a class in the editor via a lua script. Keep in mind that this code works with existing Lua code, and works really well with something like Luawerks. How this is set up is that you have all the "shared" code in the root source directory and then make a sub directory for your game. I didn't include the VS soultions nor the cbp projects, just add every cpp/header file in and it **should** work. I haven't tried this in a year, but should be good sample code.

I'm not sure if I already shared this, but if not enjoy!

le_cppactorcode_18.06.22.zip

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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