Was going through files, and I found a set of C++ files that have pretty much 1 to 1 (If not, better) game Actors I've wrote for Cyclone.
You attach each object to a class in the editor via a lua script. Keep in mind that this code works with existing Lua code, and works really well with something like Luawerks. How this is set up is that you have all the "shared" code in the root source directory and then make a sub directory for your game. I didn't include the VS soultions nor the cbp pro