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Fully Functioning Stats & Skills Screen


Defranco
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After finishing up our coding marathon and doing over 4500 lines of code last night, we finally finished the Stats & Skills allocation.

2 standalone scripts.  One controls the stats.  One controls the visual screen.

Our stats script is 24,967 lines.
Our screen script (that shows everything) is 16,643 lines.

Total time was about 350 hours of work to complete just these 2 scripts.  It's ready to be inserted into our pre-alpha release.   A fully functioning stats and skills system.  Players get to level skills by using ability (exactly like skyrim with 'skill exp') and by also allocating bonus skill points on top of it.  The stats/skills allocations for what you wear (equipment) is also implemented.  As well as potions, scrolls, spells (positive) and debuffs (negatives) are fully integrated as well.   There is also a perk system and fully customized character creation with races/hometown and starting class that all determines stats and skills.

Video uploaded is in 1080p capabilities.  100% lua scripted, just to give people an idea of what is possible with 350 hours of work.
 

 

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that look so nice and well done on the coding marathon, i know sometime you think why am doing this but with result like that it worth it 

well done

 

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