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Environment Probe bug by Light


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Hello, when i use Environmet Proble and place on the map Light with "volume effect" and "Cast shadows" i get next result when this light is in the frame :( 
If i set "Cast Shadows" to "None" or i set "Volume effect" to 0.0, this bug disappears



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If I'm seeing this correctly, the volume effect isn't baked within the cubemap reflection. Keep in mind that the probes only do simple static reflections and minor stuff is ignored. Try Srceen space reflections if this is an issue.

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  • 7 months later...
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