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Script:Update()/Draw()/DrawEach() Explaination


tipforeveryone
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Draw() is called once per call to World:Render(),

DrawEach() is called for each camera rendered (including shadow renders) during a call to World:Render().

Functionality that is dependent on the camera, such as rotating an object to face the camera, should be done in DrawEach(). Other functionality that does not depend on anything special about the camera should be done in Draw().

This was originally implemented for animation, which is rather expensive and we did not want animation to be updated more times than was needed.

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