Jump to content

AI Pathfinding ?


khotan
 Share

Recommended Posts

I'll soon be working on my own path finding algorithm C++.  What I'm thinking of at the moment is moving an enemy toward the player and checking ahead of it's current direction for AABB collisions to determine if this direction is a good one or not. (At least approximately)  I haven't designed it yet, but it shouldn't be too hard to get a basic one in.

But it would kinda be advanced stuff if your new to C++.

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...