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CangoJoe

Script:Collision() question

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Heyas,

Should Script:Collision be able to detect if something has spawned inside of a defined trigger area?

I'm using a rectangular CSG with CollisionType:Trigger to define an a trigger area. I want to detect when another CSG (Collisiontype: Prop) spawns inside the trigger area but seems to fail in that regard. Does the spawning CSG need speed (momentum) to be detected?

Thanks in advance!

 

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