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Grinnij

How did you get into game dev?

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so, how did you guys all get started? what brought you to this point of being on here?

For me, it happend when i met a friend in a online game that had a project, i asked if i could make a game with him, i was around 14 at the time, he said sure, i didnt even know what shading was, i kept doing iterations and trying to do better and he didnt use my graphics but after i understood some basic art concepts he put them in and i was blown away, i spent years drawing and painting trying to get better, he went off to college for computer science and we didnt talk much, but i kept doing art on the side, living in the mountains i didnt have much else to do besides that and play games. after he got out we started doing game projects again and we were both much more skilld in our fields, im 24 now and were still making games togeather and still learning, about 8 months ago i switched from 2d to 3d art and found it to be much better suited to me. it's still just a hobby at this point but it compliments what were interested in.

I'm curious what other peoples stories are.

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My dad introduced me to BASIC when I was around 10.  At first I was just manually copying examples that let you create circles and such; then I started modifying them to make them bigger or different colors, etc.  Then he bought me this book and I was hooked: https://www.amazon.com/More-Basic-Computer-Games-David/dp/0894801376

Not long after he forced me to try C and I hated it being different at first but sure enough he was right and I ended up liking it better.  He's gone now but I owe him a lot for doing those things for me.

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Mine is simliar to gamecreators :)

My dad has nothing to do with it world, got me a z80 clone computer and books done in our country.

And that was all, that put me on path went to university and become a programmer.

With a game dev hobby heh

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I too started by learning basic language and then moved on to c after studieinng a book called @The c programming language. I made text only adventure games with a program called @ The Quill."

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I learned BASIC language first then moved on to Pascal and then onto the c language. Started using blitz 3d and then on to leadwerks .1.0.

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It all started with a game called 'legend of mir', some guy got a hold of the sourcecodes and decided to release those. (source codes where in delphi 7)
with my knowledge of the game i started to search through the project to find references of spells that i knew the mechanics of
and slowly i started to understand the basics of how such spells worked.
The obvious next step for me whas to add my own custom spell to the game, compile/run and jump for joy.
how excited i whas that i just pulled that off :D

some 16 years later i still am just as excited and i learned a few extra languages.
i do admit i never went to school for this.

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I got an NES when I was 6 for Christmas.  I remember when I first played it I wondered how it worked, and wanted to make my own.  I had a Commodore 64 growing up after that, where I made a bunch of mini games in the BASIC shell it had.  I learned pascal in high school after that, and moved onto C and C++ in my own time.

I did a few small contributions to ClanLib.  I wrote a couple OpenGL ortho2d engines back in the day.  I used to use python as a mockup language for prototyping ideas, since it translates well to C++.

I was hired by Simutronics to work on HeroEngine/Hero's Journey, which I did for about 3 years.  At some point I had the opportunity to work on SWTOR (Bioware bought a HE license and was one of the first studios to use it), which I did not take.  HE was cancelled when Simutronics decided to focus their effort on middleware, so many were let go.  It's okay though, I was happy to be let go because I had attended a few GDCs (2007-08 ish) and realized at those events that the gaming industry was not sustainable for a living.  Not my cup of tea.  Too shady, too cut throat, to exploitative.  Gross.

So indie is the only way I do it, in my spare time, as a hobby, as I've been doing since I was a kid.  During the day time hours I am a nodeJS fullstack engineer for another kind of gaming company that is, surprisingly, far more stable.  Casino gaming 😃

The last major project I had was doing a throw back MUD in node.  Text I can do....

One of the problems I've always had is art.  So the past couple years I've been doing 3d modelling and painting fairly exclusively just to become an artist.  I could always code, I just could never have art to play with, which is really vital for being able to move forward on projects.  Eh that's it in a nutshell.  I've been taking my time and never releasing anything for about 20 some odd years.

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The Commodore 64 had a built in BASIC language which had no graphics commands, not even 2d. You had to use assembly language to get graphics. I never figured that out but took to using c language. This pc had no curly brackets keys but substitutes were found..I moved on to an Atari st which was good for its time.

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7 hours ago, cassius said:

The Commodore 64 had a built in BASIC language which had no graphics commands, not even 2d. You had to use assembly language to get graphics. I never figured that out but took to using c language. This pc had no curly brackets keys but substitutes were found..I moved on to an Atari st which was good for its time.

Nah, it had them.  Poke, for example. It was hell to do, but it was possible.  "Sprites" were just you changing pixel colors in batches/subroutines.  If memory serves, that is.

Good times.

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I don't remember anymore. 

In 2005 I stopped being part of an illegal armed group in Colombia, where I was since I was 11 years old. By then I was trying to recover my lost childhood, I have never developed a game, but rather what I like about all this is to understand how it works and things are done, for example, learn to create a particle system, and when I know, the motivation ends and then I wait for something else that can solve like puzzles.  ( Buttons, menu, tights, wrist effect of rags etc).

By the middle of 2005 I wondered how it was possible to create a video game, I suppose that when you don't have specialized studies, and you don't speak English, this becomes very complicated. I started with something called Entity 3D (Entity3D), then I went to something called Reality Factory and by chance fate I could not stay in Unity, this due to the lack of computing power in hardware that I possessed for then, of course now nothing has changed use a computer of generation of 2008, for that reason I started with Blitz3D, a French user gave me a license of Blitz3D + Fastlibs, and started the biggest puzzle, understand how to do things in parts that are part of a video game, that's what I created some prototypes, for seasons I tried with Torque, Unity, Cry Engine, Xenco etc, but the biggest limitation, my computer and therefore I do not speak English and my learning process is slow and difficult. Then BlitzMax was released, really interesting to think about objects, types of methods etc.  The boat of Blitz3D sinks, for then Josh put a message in that platform of the forums of Blitz, before it disappeared, I wrote him if he granted me, he gave me a license of Leadwerks, the unexpected happened, he gave me the license of leadwerks lua script, I loved it, and when I had the opportunity and in a promotion of Leadwerks, I looked for an intermediary to update to c++ the engine, I do not use it as such, but I wanted to recognize it in something in Josh's gesture.

Now I have gone around with Godot Engine, but with time I realize that this is only a frustrated dream and I always come back here, it's hard to understand the idea of making a game if you don't have talent for the same nor much less money to buy that talent from others, so I only make prototypes from time to time, and it's December, and together with you I've given another turn to the sun. 

:)

  


Translated with www.DeepL.com/Translator

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