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Q: Is there a way to call a C++ script from a Lua script?

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Q: Is there a way to call a C++ script from a Lua script? 
and if that is possible;
how does one call a Lua script from within a C++ script?
Any pointers appreciated

im thinking; if that I can at the end of a level, have LUA script ask for a C++ script that triggers a Steam Achivement and after that either calls the desired in game map or if nedded restart the entire game (this is a viable option for me; but not desirable if avoidable)

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