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Porting To Xbox

   103 members have voted

  1. 1. Would You Like Xbox Portability?

    • Yes
      44
    • No
      43
    • Maybe
      12
    • Don't Know
      4

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114 posts in this topic

...as i was mentioned here, i would like to clarify few things, just to avoid any misunderstanding ..

 

1) I am not porting LE in its natural form on to any console, however, my LE code is translated trough translator module, in to Phyre equivalent ready to compile on PS3..

 

2) I havent done such translator for Xbox 360, i have just recently(last week) received approval from M$, so now i will purchase Xbox360 debug console, and see how it goes..

 

I'm thinking MS and Sony just saw his game and said, sure you can develop that on our system.

 

..well..it was not exactly like that Rick..there were better looking games than mine, bumping on to same folks, but they didnt make it..so its not just about simply, they 'saw' game and just decided to go..i have spent 3 years catching folks around every single GDC except last one, and keep bumping up on to these folks, asking for meetings and what not..major reason, I do believe things moved,is persistence and of course, showing to them reasonably good quality, not best stuff but acceptable..few folks i know, had better graphics and better looking demos at that time, but they disappeared after some time..heck, i was so stubborn and keep coming until i turn to be accepted..sort of..also, there use to be some folks from Quantic Dream, i know from my private life, who use to point me in to right people, just to give a shot.. its way more complex to penetrate such environment for no name developer such as myself, then just 'they saw his game and show goes'...anyway, thats how things went for me..

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..studio size is about 2000 square feet, and we are just next to Codemasters studio here..same building..

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Sorry NA, didn't mean to belittle your efforts. I just assumed they must have liked what they saw (be it graphics or gameplay), but sounds like you were persistent also. Good job man!

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..studio size is about 2000 square feet, and we are just next to Codemasters studio here..same building..

 

 

Sorry, I meant team size.

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Hate to ask a question of no relevance on the subject but does every1 in here have a team of people working with them on the leadwerks engine? Call me a bit of a work-aholic if you do or just plain old fasioned stupid but due to the Leadwerks engine ive bin working flat out for almost 7 months now modelling and textureing and codeing and i have almost completed a working title for PC on my own just testing each map before release!

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Some work solo, some work in a team. It's hard to say which is more popular, as with solo you can just buy stuff from others, so you kinda work as a team too.

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only thing i used from others is sounds cos atm i have no way of recording battles, not easy starting a war in my back garden lol on the topic of porting to xbox tho, its not really that good of an idea tbh, PCs always best for games, far more power and realism. Porting to Xbox would not only increase price of Leadweks but also hinder its possibilities i think =/

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The more simple is XboxLive games: Xna games.

You can find a lot made by indies, lots of simples, bad , and some really good !

Perhaps the best solution would be to go for Xna instead of Xbox ?

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The more simple is XboxLive games: Xna games.

You can find a lot made by indies, lots of simples, bad , and some really good !

Perhaps the best solution would be to go for Xna instead of Xbox ?

This is not possible, because XNA allows C# code only. Same problem with Windows phone.
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porting to Xbox seems interesting, but I'd prefer seeing my game on Sony's computer entertainment instead of microsoft's Xbox. just because PS looks way more sexy! and the games are just much more shooter type like. also the hardware performance for PS is way better than Xbox (games could be way heavier) so development would be more easy

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It's completely opposite.

agreed. But still both will definitely will be the most awesome agreed or not?

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porting to Xbox seems interesting, but I'd prefer seeing my game on Sony's computer entertainment instead of microsoft's Xbox. just because PS looks way more sexy! and the games are just much more shooter type like. also the hardware performance for PS is way better than Xbox (games could be way heavier) so development would be more easy

Both MS and the PS3 have a stupidly closed system, and are getting crushed by Apple because of it. Console sales are down something like 30% year over year, while mobile is rising.
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Both MS and the PS3 have a stupidly closed system, and are getting crushed by Apple because of it.  Console sales are down something like 30% year over year, while mobile is rising.

 

This statement is a little loaded and I will tell you why. In a bad economy people feel they need a phone more than they need a gaming device. Also people update their phone every year or two. The playstaion3 has been out for a while and for the most part who ever is going to buy one already has one. Same for the xbox.You made a comment on a separate thread that shows proof that consoles will never die and be more popular than pc games. I think you said something like the majority of people in the world are computer illiterate, and that is why you are making certain features so you can have a larger target audience for your software. Regular people just want to buy a game and have it work. They do not want to know or worry about if their video card is good enough. They just want to plug and play.If you want to go by sales, I am sure you will find that games for consoles out sale everything else put together.

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-Mobile game sales in 2010 increased 46% from the previous year.

-Games through social websites increased 66%.

-At the same time, console game sales decreased 29%.

 

HardwareHomeConsoles-39.png

 

This is good for you. The days of the monolithic AAA studio making games for inferior hardware are coming to an end. They had a profitable run, but the party's over. The shift from consoles to mobile mirrors the switch from PC to consoles exactly.

 

http://www.megagames...e-consoles-soon

http://www.vgchartz....across-the-boar

http://www.dailyfina...t-sure-whats-up

http://venturebeat.c...orst-since-2006

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As a gammer I'm sad at this because pretty much every mobile game (phones and tabs) I've ever seen is not that good :/ Poor input devices which limit things being the reason I can see.

 

As a game programmer I'm happy beacuse it helps level the playing field

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Yes maybe total units have gone down for a console, but for good games money sales have gone up. According to xbox magazine modern warfare3 grossed 775 million dollars in the first five days. I think one of the problems is **** games. The other is a sore economy. People may not be able to afford a 60 or 70 dollar game, but they can sure afford 2.99 for a app that makes fart noises.

In the third link that you posted it shows sales for that month at 1.53 billion. I do not know about you but I would not mind tapping into that market. I am not saying any game that I make will ever make 775 million or 775 hundred, but I would like to at least have the ability.

The whole reason that you are creating a new engine is so you can increase your consumer market, right? So why put a cap on ours?

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The winners on consoles are already established. No newcomers will succeed. Anything that's not Call of Duty 7, etc. will fail. That's when companies move on to a new platform that isn't dominated by just a few big winners. This bodes very well for indies because you are not artificially blocked out of the mobile market. Conditions could not be better than they will be over the next couple years.

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I guess it is true if you say so. Unfortunately this is a make or break feature for me. I have a blackberry. They are not as popular as a Iphone or droid so I am sure they have more apps and games than blackberry. As I look in the official blackberry app store there are over 24,000 apps and over 1,700 games. I wonder if there are games that get lost and never make it in the sea of mobile games already out there?

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I guess it is true if you say so. Unfortunately this is a make or break feature for me. I have a blackberry. They are not as popular as a Iphone or droid so I am sure they have more apps and games than blackberry. As I look in the official blackberry app store there are over 24,000 apps and over 1,700 games. I wonder if there are games that get lost and never make it in the sea of mobile games already out there?

XBox support is a make or break feature for you? Do you have a development license? I fully intend to support the consoles ASAP because it can be sold to professional studios, but MS is locking you out of that platform.
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XBox supports XNA which is basically created for Indies to get their games on XBox. You don't need a big time development license like with PS3. This is one of the best moves MS has made. Sadly they don't allow C++ just .NET.

 

http://blogs.msdn.co...nity-games.aspx

Yep.

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It's a market and a rather sizable market so you can see why some people would want support for it. The fact that it's so friendly for indie's to get their title on the XBox and since LE is sort of an indie engine, it would only make sense to support it if you could find a way.

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