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A way to generate the texture/models for the engine without opening the editor


aiaf
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You actually can if you just use the converters found in the /Tools directory.

I think we are going to switch over to making DDS and GLTF the main file formats in the future, in which case the need for any conversion at all goes away.

My job is to make tools you love, with the features you want, and performance you can't live without.

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