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Iris3D Games

Crouching character!!

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crouch works in my game but it was written a couple of years ago. maybe something changed.

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When dealing with crouching it has to do with the character controller. In your screenshot we can't see your character controller as you don't have physics debugging enabled. If you are able walk under that ceiling you have, then crouching is working. Crouching in SetInput() has nothing to do with your character model itself. If you want your character to appear crouching then you'll have to manually play that animation on your character model to get that.

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The problem is there is no auto check to see if they can stand up so you can stand up inside an object, unless you write your own check.

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1 hour ago, Josh said:

The problem is there is no auto check to see if they can stand up so you can stand up inside an object, unless you write your own check.

I would like you to consider in the very near future, GetRadius, SetRadius, GetHeight, SetHeigh for the character controller. 

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53 minutes ago, Yue said:

I would like you to consider in the very near future, GetRadius, SetRadius, GetHeight, SetHeigh for the character controller. 

These will likely not be introduced in 4.x.  From previous discussions, it sounded like a lot of work to alter the navigation system.  For that matter, same goes for dynamic navigation, where you could open a door and the nav mesh changes.

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Without dynamic nav mesh, enemy AI character can only do a "zombie style", keep tracking and get close to its target, no environment interaction, the dark side of Leadwerks :)

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I agree that this could be the biggest step forward in Turbo, if introduced (right there with being much faster/able to handle more bone animations).  Not sure how this is implemented in an infinite world.

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