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ErhanK

Flying Objects

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This bug occurred after upgrading to version 4.6. When I apply force to it, it seems to apply it to the object in a fixed and inverse direction.

 

 

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Agent-Smith-in-The-Matrix-Revolutions-ag

That just implies they're close, a little humor. :D

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This is a feature. The engine determined that your game was not exciting enough and an advanced AI system was used to jazz it up a little bit. 😄

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:D Anyway, this doesn't look odd because of the concept of my game. People can think of it as a ghost.

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Okay, I am seeing the same thing in the example map. Standby...

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Something to add, it happens the same with my character, but the strange thing is that if I have activated the mesh vision for the purification of physics, it doesn't happen.

image.png.18227419bb39c2de5bd916ab21d2ba31.png

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I'm going to try to describe the discovery made.

My character kicks and carries boxes, the process of carrying implies that I remove the shape at the time of picking up the box, then takes his box on his head to another place, when he throws his box to the ground, the shape is created again and is assigned to the box.

The error happens with the initial box created in the editor, where the box floats if the player is on top of it, however when throwing the box and creating the new shape that is assigned to that box, the error does not happen.

Translated with www.DeepL.com/Translator

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Still investigating...

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Okay, looks like it was a bug in Newton due to a change that was made for the new parallel solver, and thanks to you guys it is fixed.

I will have an update out soon.

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Bug is still active, working with Julio to resolve...

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Flying objects is the reason Forth is not moving to 4.6 right now.   Good to know it's getting attention. Thanks!

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Fix is now on beta branch.

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