Jump to content

Flying Objects


 Share

Recommended Posts

This is a feature. The engine determined that your game was not exciting enough and an advanced AI system was used to jazz it up a little bit. ?

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

I'm going to try to describe the discovery made.

My character kicks and carries boxes, the process of carrying implies that I remove the shape at the time of picking up the box, then takes his box on his head to another place, when he throws his box to the ground, the shape is created again and is assigned to the box.

The error happens with the initial box created in the editor, where the box floats if the player is on top of it, however when throwing the box and creating the new shape that is assigned to that box, the error does not happen.

Translated with www.DeepL.com/Translator

 

 

Link to comment
Share on other sites

Okay, looks like it was a bug in Newton due to a change that was made for the new parallel solver, and thanks to you guys it is fixed.

I will have an update out soon.

  • Like 1
  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

  • Josh locked this topic
  • Josh unlocked this topic
  • Josh locked this topic
Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...