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New project manager template for Multiplayer has missing files.


Gonan

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Create a new multiplayer project and the following files show up as Error: Failed to load after connecting to a new server on the debug log.  4.6 Leadwerks beta. Windows 10.

…/Materials/HUD/crosshair.tex

…/Materials/HUD/use.tex

…/Materials/HUD/blood1.tex

…/Materials/HUD/blood2.tex

…/Materials/HUD/blood3.tex

…/Materials/HUD/blood4.tex

…/Sound/Player/flashlight_02_on.wav

…/Sound/Impact/body_punch_03.wav

…/Sound/Impact/body_punch_04.wav

…/Sound/Player/pickupammo.wav

…/Sound/Footsteps/Concrete/step1.wav

…/Sound/Footsteps/Concrete/step2.wav

…/Sound/Footsteps/Concrete/step3.wav

…/Sound/Footsteps/Concrete/step4.wav

…/Sound/Footsteps/Concrete/jump.wav

 

These files do not exist in the C:\Program Files (x86)\Steam\SteamApps\common\Leadwerks Game Engine\Templates\    Common or Multiplayer Game folders.  But they can all be found in the First-Person Shooter folders.

 

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Yeah, I am not sure what to do here. They don't cause any problem by being missing, and people complain if they think I am including extra files in the blank project. I guess I could double these up and add them to the multiplayer template.

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Seems like ideally the code is fixed so the error messages don't appear.

Regarding the blank project, I'm a huge fan of having a clean project to start from.  A blank project right now creates 60 folders and 517 files totaling 213MB.  How many of those are absolutely necessary to create a Pong clone (with 3D models and Leadwerks GUI), for example?

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