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character half buried


cassius
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if I place a character on the map it is half hidden in terrain when I run the game.I have physics set as character controller and mass set at 30.In the past I have used code to load and place  characters .I know this question has come up before but I can't find answer. Any help???

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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My character ( an orc) is buried up to waist level when the game is run despite being placed correctly on the terrain. I have had this prob before but cannot remember how I fixed it.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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My character ( an orc) is buried up to waist level when the game is run despite being placed correctly on the terrain. I have had this prob before but cannot remember how I fixed it.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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We have a setting for rotation but not for repositioning the character.

I suppose you could just create a pivot for the character physics and make the visual model a child of that.

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1 hour ago, cassius said:

If I load my model into blender how do I recognise the origin and move it?

In blender put the character at ground level, that a grid that this and represents the floor, put the mesh, your feet on that grid. 

 

 

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