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reepblue

Entity::IsPhysicsSleeping()

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An update and/or for Turbo, have a wrapper function for entities to get the status of the physics.

This:

bool sleepstate = NewtonBodyGetSleepState(((NewtonDynamicsBody*)entity->body)->body);

 

Can be this:

bool sleepstate = entity->IsPhysicsSleeping()

 

IDK about the name, but this function would be nice. :)

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