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Kinematic Position


SpiderPig
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  • static Joint* Kinematic(float posx, float posy, float posz, Entity* entity)

What happens if the child entity is offset from the joint position?  For example, the joint is made at 0,0,0 but the child exists at 100,100,100?  Or if I move the object with SetPosition() after I have assigned it to the joint?

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Well, it would just maintain the same offset that exists when the joint is created. This brings up a good point though, that kinematic joints probably could just use the entity position automatically when they are created.

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