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[4.6] Visible Probe AABB When PP Stack is empty.


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envprobe.mapimage.thumb.png.da83fc2d3feefab745bb5c07149a6690.png

After creating the second probe, the aabb bounds become visible through brushes/geometry.

Also noticed that now selecting the probes in the AI and Events map now crashes.

Getting this on my AMD Radeon RX480.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Update: It goes away when water is enabled - Only if the reflections on that are enabled. (Medium or greater)

A temp fix is to add discard; on top of ragment entry point with water enabled. It still cuts your frames down tho, ?

also water needs to be at 0.0

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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Ok, I found the real cause. You'll get this issue when the post processing stack is empty. Adding something you'll want to use anyway like bloom fixes it. Updating the title to more pinpoint the issue.

Although post process effects don't draw in VR, adding something to the stack will result this issue being patched.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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