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What is cheaper in terms of performance?


Yue
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Go to solution Solved by Thirsty Panther,

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It is cheaper to create a level on the basis of brushs, or to load meshes created in external programs. This initially because I have performance problems really worrying, but is more for my computer system and I do not want to give up shadow effects and things like that, if not see if it is really feasible to create levels based on blocks, spheres and so on.

 

 

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