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TheConceptBoy

Gun model positioned far from the hand rig [Blender]

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When your FPS game turns into a Snuff Film: 

 

I made a hand rig in Blender, One single Armature, the hand seems to fly off into the side. Anyone experienced this before?

 

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I don't use Blender, but it looks like the guns object origin point is not zeroed. I would guess you imported the gun, move/rotated it into position, then attached it to the bone. The exporter is probably driving the mesh from the import position. I would check the export settings. Failing that, make sure your gun "object" origin matches the "mesh" origin.

This is easy to do in the software I use, but I have no experience with Blender.

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9 hours ago, Daemoc said:

I don't use Blender, but it looks like the guns object origin point is not zeroed. I would guess you imported the gun, move/rotated it into position, then attached it to the bone. The exporter is probably driving the mesh from the import position. I would check the export settings. Failing that, make sure your gun "object" origin matches the "mesh" origin.

This is easy to do in the software I use, but I have no experience with Blender.

That's what it was, yest. I had to clear transforms and them place the center point at the mass center of the model. Took a little but of experimentation but I go it.

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