Jump to content

Need help with floating Model


Art of S
 Share

Go to solution Solved by gamecreator,

Recommended Posts

  • Solution

There are at least three possibilities:

1.  The model's feet were not placed in the world's origin before being exported
2.  The model's physics shape doesn't match the model
3.  Your ground collision box/mesh may be higher than the ground

You can test for these by trying to put the model into another scene.  I'd create a simple terrain and try it there.

You can also go to View, Show Physics in the editor to see your physics shapes.

Link to comment
Share on other sites

Is it that LW has determined the collision map for this terrain as not what you expect.  Is this a single large mesh? If the road is a mesh with the pavement then it may be not taking into account the drop from the pavement down to the road and the collision surface remains at pavement height over the road?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...