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No Partial Fade


gamecreator
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It's a bit weird to stand in front of trees that are permanently partially dithered in, until you move again.  It would be nice if Leadwerks (or, likely, Turbo) could take this one step further and fade vegetation in or out completely, even if you're standing still, depending on the distance.  In other words, if you walk up to a tree and stop, and it would have been half dithered with the current method, it would finish fading in completely.

tree_fade.jpg.fa8c825e547de40c7f983ac11f65335f.jpg

 

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22 hours ago, Josh said:

Okay, I have no idea how I missed this in the documentation previously but I've just tried it and it's amazing! Should really get this added into the FPS script so people know it's there and can take advantage of it.

Will definitely be using this in my game(s)!!

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