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havenphillip

How do you access imported terrain in code?

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I have this wettening effect I'm working on but as soon as I create terrain everything vanishes. So I want to know how to tell it not to count the .raw.

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My bad. I did something else and forgot. The terrain works fine. Sorry about that lol. But is there a way to access the imported terrain in script?

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Is there a way to catch with a script function which material is painted on the terrain where the player actually walks?

It could be usefull to adapt the footsteps sounds to the game, thx..

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That's funny I am actually working on this right now. I already drafted a blog about it, just need to finish the images before I publish it.

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Thats funny - I'm thinking about this because that s a must have if a car should become another friction on the tires depending on mud terrain or not mud for example 

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