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๐Ÿ’ŽYue๐Ÿ’Ž

Config Emmiter Bug?

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What material do you have loaded for your Emitter?

If you change it to "Default" do you still get the same result?

I have made the same scene as you and it works fine. On my laptop I get 60 fps with no lag.ย 

Is the material you are usingย a sprite sheet? In which case you will need to set up the uv animations in the emitter settings.

P.S. I enjoy watching your videos.

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Is this after it has been running a long time?

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9 minutes ago, Josh said:

Is this after it has been running a long time?

No, the game barely begins to run, however I have noticed one thing.

If I remove the terrain, it works very well, it seems that the ground affects something to the emitter of particles.ย 
ย 

ย 

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4 minutes ago, BES said:

Are you testing it in debug mode?

Not.ย Since it is very slow in debug mode. But it undoubtedly has to do with something of the terrain. When I create a terrain the emitter is affected, and it is more evident if the terrain is in high quality. Although the performance is not affected, only ground particles and player you see the strange thing.

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Yeah I was just wondering because I made a simple scene with just a box and a particle emitter and my whole PC started lagging, debug mode is 20fps..ish ..my PC specs are below, so wondering why it's sluggish and lagging with just adding 1 thing in the scene. get like 60fps though using the normal run button.

I set my fire up like yours, all the settings.

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4 minutes ago, Thirsty Panther said:

ยฟQuรฉ material ha cargado para su emisor?

Si lo cambia a "Predeterminado", ยฟsigue obteniendo el mismo resultado?

He hecho la misma escena que tรบ y funciona bien. En mi computadora portรกtil obtengo 60 fps sin retraso.ย 

ยฟEl material que estรก utilizando es una lรกmina de sprite? En ese caso, deberรก configurar las animaciones uv en la configuraciรณn del emisor.

PD: Disfruto viendo tus videos.

Hello, it's a material created where I put a fx of fire.

Yes, if I put it by default continues the same problem.

Everything points to the hardware power of my computer, I guess I can't do much.ย 

Well, I'm trapped in the prototypes, try it there. Etc.

And it's something called a bottle neck.

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What happens when you lower the settings on the amount of particles?

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1 hour ago, BES said:

ยฟQuรฉ sucede cuando bajas la configuraciรณn de la cantidad de partรญculas?

The same thing happens, the deterioration of the slowness between cycles, is when I create a terrain, that's what directly affects that the particles come out reinforced.

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