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Structura


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A sf rts game im working on and off :) since i started with Leadwerks.

Making a post to show my progress.

 

Working on populating the world:

Structura.thumb.png.168fd6ab88e97f70f60c054164a8fe84.png

What happens when going full retard and not caring about release date :)

The below is an example of my macro system, the game has at he moment about 140 commands that all can be executed from the ingame terminal.

This macro creates the screenshot below:

left socket attach
left tunnel 3 attach
left mine attach

right socket attach
right tunnel 3 attach
right power_plant attach

front socket attach
front tunnel 3 attach
front mine attach

back socket attach
back tunnel 5 attach
back logistic_center attach

sockets_storage_fill
sockets_storage_fill
sockets_storage_fill
sockets_storage_fill
sockets_storage_fill
sockets_storage_fill
sockets_storage_fill
sockets_storage_fill
sockets_storage_fill
sockets_storage_fill

right powerplant_online
left mine_online
front mine_online

sentinel_undock

struct.thumb.png.039b3de13d68ad49f8b806c02b83e8b7.png

At the moment just cleaning up and polishing current functionality.

Soon more screenshots, movie if i have time to do.

  • Like 4

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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  • 4 months later...

A bit long to explain by text i try.

Basic idea you are in space have a base (the middle cube thing) and are under attack by some enemies (i have a nice background story).

The base can be expanded with components or other bases (little cube and sphere you can see in screenshot).

There are 2 phases to each game:

Detection phase:

Certain types of enemies are spawned randomly near you , and they have some detection spheres.

If you are inside the spheres you start to be detected.

In mean time you need to scan and destroy this enemies and also take care of economy , mine asteroids produce energy etc.

Main attack phase:

You are fully detected and the main attack begins.Lots of enemies with different effects.

The enemies are cloaked so you need to use a scan mechanic to see what type they are.

Like missiles spawners, decoys, mines, energy neutralizers , hackers etc

In mean time besides destroying as much as possible , the economy is very important.

You really need to construct a jump drive and jump out, that will reset the attack till you get detected again and cycle restarts.

Many more things but i try to paint a basic idea of what it does.

This is somewhat inspired by Battlestar Galactica beeing attacked by the cylons, if anyone seen the BSG series.

 

Ill put a video to show the first minutes of gameplay soon.

  • Like 3

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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  • 3 weeks later...
  • 3 months later...

Making steady progress, and preparing for a release by the end of year.

 

I decided to not create a full blown in game tutorial.

I have something simpler first time an action happen i have some kind of popups with instructions.

There are also some howtos in game, but yeah will not for casual players , its a strange game i hope people will read and try things.

Besides this ill create a manual and video tutorials on you tube.

 

First minute or so in the game, not showing much gameplay yet, but you can get an idea:

https://youtu.be/-VktDqz4_pc

  • Like 2

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

Link to comment
Share on other sites

  • 4 weeks later...

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