Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Character Collide cylinder has bad interaction with physic mesh edge

Recommended Posts

This is how I setup the scene to reproduce,

Case 1: Rotate and Scale a box brush to make 2 ramps object (Green one)

Case 2: Combine 2 Wedges to make the same as Case 1 (Gray one)


When I control character to walk on the edge, both cases cause character act weird, here is the video

Is there any good way to solve this problem ?


Link to post

I think this is due to a physics hack not being applied for the top of the ledge. There is a "walkable" bool for brushes, but I think that's not being called as the normal of the face is not (0,0,1).

What happens if you try a model like this?

  • Like 1
Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Facebook Twitter Youtube Github Steam
  • Create New...