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Yet another flaw


Sanctus
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From what I understand from the wiki the only way to load a font is to create it with FontStudio. The software exists no more (I tried for like 2 hours to find a download) and thus I can't add Fonts to my interface. Because of the lack of a simple feature as ttf loading (and the "supported" one not working) there is currently no (documented) way of drawing a text with a certain font.

Font's are not documented under bitzmax. In c++ LoadFont returns a TFont but in blitzmax it returns a TGLFont.

I create the game you play. I create the rulles you will obey.

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You can still download FontStudio 4.1 from the internet archive:

http://web.archive.org/web/20080616193316/http://www.nitrogen.za.org/projectinfo.asp?id=12

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Thanks Lumooja. For some reason I tought internet archive does not store downloads.

But seriously.. A lot of people will need this sooner or later so it could be stored on this website(if the author aprooves it)

I create the game you play. I create the rulles you will obey.

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Yeah, it could be uploaded into Werkspace.

And since there is also source code available (from version 3.0 though), it could be further developed and converted to C++.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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  • 4 months later...

It's uploaded here:

http://leadwerks.com/werkspace/index.php?/files/file/172-font-studio/

 

True-type fonts (TTF) are nice, but have problems:

-They only work on Windows.

-They will disappear if the upper left corner of the text is out of the viewport.

-You can't do fancier bitmap font effects with them.

My job is to make tools you love, with the features you want, and performance you can't live without.

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It's uploaded here:

http://leadwerks.com/werkspace/index.php?/files/file/172-font-studio/

 

True-type fonts (TTF) are nice, but have problems:

-They only work on Windows.

-They will disappear if the upper left corner of the text is out of the viewport.

-You can't do fancier bitmap font effects with them.

Is it possible to do anti-aliased/scalable fonts for Leadwerks? I think not, and unless your game always stays at the same resolution, that would be sad for a menu GUI.

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TTF fonts work on any system, when you use FreeType library.

+1 on that.

 

Besides, in which case do you render fonts out of screen? I'd say this is an exception in which you could translate the buffer, but not the other way around.

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