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How Do You Make A Model A Nav Obstacle By Default?


gamecreator
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I'm putting down a lot of cliffs and whatnot (not vegetation).  I know in the scene tab I can set each one to be a nav obstacle, one by one.  But this seems like a waste of time when there are dozens of the same model on the map.  Is there a way to set the model itself to be a nav obstacle by default?  The models each have a collisionmesh imported in from Max so it would have made sense to me that Leadwerks would have naturally considered them obstacles.

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