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[ SOLVED ]SetPosition( Vec3, isGlobal )


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Script.mHead = "Entity" --entity "Head Mesh"


function Script:Start()
	
	--self.mHead:Hide()

	self.boneH = self.entity:FindChild("mixamorig_Head")
   
	


end



function Script:UpdateWorld()
	
	
	if Window:GetCurrent():KeyHit(Key.A) then  
		   self.mHead:SetPosition(self.boneH:GetPosition(),true)
	end

end

 

I'm trying to position a net on the player's head bone, but it's put in the middle of the world in the middle of his legs, which I'm doing wrong.
image.thumb.png.8e65ababdcae2e4f3dceed0d205af3d9.png

 

image.thumb.png.a8dce312316dfaefb1cf9ee362821c53.png

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  • Dark_Yue changed the title to [ SOLVED ]SetPosition( Vec3, isGlobal )

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