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Navmesh Issues With Spacing - 4.6 / 4.7


Defranco
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We're still having issues with version 4.6 and 4.7 beta in regards to Navmesh generating.

On a fresh install, with a fresh map....  using all default settings...  creating a simple room has the Navmesh about 64 decimals from a wall.  Or two tiles of 32ea (grid view default).

Which works out great for doorway spacing with the default scale size.  

However, when changing the map size to 4096x4096 to create a bigger game (creating terrain), generating Navmesh puts the spacing at 544 instead of 64 away from a wall, or 17 tiles of 32ea (grid view default).  Now most rooms don't get any Navmesh generated.   Deleting the terrain and re-doing Navmesh doesn't revert the space changes.

So the only way to get the Navmesh to work is to scale everything 500% so that the Navmesh can go thru doorways, which defeats the purpose of the larger map.

Am I missing something?
My understanding is that the Navmesh distance from walls is based on character controller radius, which remains the same (or should).

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