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Rekindled Phoenix

Auto update in-editor Models

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When you save a file outside of the editor and return to the window, your updates or replacement of the file should reflect the new model. This is invaluable when porting assets from Blender where you are constantly making tweaks to the texture, and can save hours of time.

 

This can be done In several different ways:

 

- Iinitiating an event when the player re-enters the window. Then checking a Base64 encoded byte hash of the file, comparing both.

 

- Use a filewatcher and detect an updated file event

LINK: Windows FileWatcher

 

- Give a squirrel a hammer and update each time it smashes your hard drive.

 

That is how many source code development suites compare files, including 'FileGrabber', an in-house backup program at my work. I'd really like to see something like this implemented in the near future, as it would speed up the content pipeline to production.

 

If the Unity editor can do it, I'm sure Leadwerks can as well.

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we wanted this feature many many many years ago in 3D world studio :) and still nothing .. what a basic and important thing :)

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In C# you would use a simple FileWatcher and it would be realtime. I am positive BMX has a similar implementation.

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.NET filewatcher ftw. This is how I do it for my components when a new component is added. No need to shut down the application and reopen.

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Yes, very handy feature.

If this is impossible, please at least consider a refresh button to reload assets.

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I'm glad other agree with my suggestion.

 

I believe I saw and example of this in one of Josh's recent video posts relating to the new texture editor. Hopefully something to look forward to in LE3.

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