peubuy Posted July 19, 2010 Posted July 19, 2010 http://www.youtube.com/watch?v=5CsAXNAXOZY EDIT:Add Loading Page.. and game complete page.But Loading is very short.. so can't see loading page.. ..use C++, Leadwerks Engine 2.31 + Gamelib 0.0.19.0.------------------------------------------------------------------------Hello, it's my first time to write on Leadwerks Forum. Still I am not very skilled, but I have made a game to submit to the korean game competition.This game is made of C++ language.Game scenario is the players have the powers to escape the room.The logo placed front of the video is the logo of the competitionBecause of my unmatured skill, I couldn't build up the loading page. However, it is almost completedSo the loading is unnatural.. I want to complete rest of the game and get the prize form the competition as much as I put the effort in here. Thanks for read this Sorry my english.. i'm korean Quote
Sooshi Posted July 19, 2010 Posted July 19, 2010 I seen this on youtube, very nice puzzle design you came up with, I hope you win! Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
macklebee Posted July 19, 2010 Posted July 19, 2010 Good job, Tak! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Pixel Perfect Posted July 19, 2010 Posted July 19, 2010 It reminds me of Lumooja's game a while back but a lot more refined. I too wish you luck with the competition! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Canardia Posted July 19, 2010 Posted July 19, 2010 Yeah, it's a lot like the latest LCP1, but much improved, especially art wise. I like how fast the lifted objects are positioned in front of the player, because in LCP1 using normal engine functions it takes much longer. About loading screen, I have done it like this: double LoadingScreen_i=0; bool LoadingScreen_done=false; void LoadingScreen( void *dummy ) { HWND hWnd = game.window.hwnd; HDC hDC = GetDC( hWnd ); HGDIOBJ original = NULL; original = SelectObject( hDC, GetStockObject(DC_PEN) ); SetDCPenColor( hDC, RGB(0,255,0)); while( (LoadingScreen_i<game.window.sx-200) && (!LoadingScreen_done) ) { MoveToEx( hDC, 100, game.window.cy+10, NULL ); LineTo( hDC, 100+LoadingScreen_i, game.window.cy+10 ); LoadingScreen_i+=0.00004; } SelectObject( hDC, original ); ReleaseDC( hWnd, hDC ); _endthread(); } int main(int argc, char* argv[]) { ... game_logo.Load("abstract::gamelogo.dds"); // show some loading screen picture SetBuffer(BackBuffer()); DrawImage(game_logo,game.window.cx-BufferWidth(game_logo)/2,game.window.cy-BufferHeight(game_logo)); DrawText(game.window.cx-TextWidth("Loading...")/2,game.window.cy-FontHeight()/2,"Loading..."); Flip(0); _beginthread( LoadingScreen, 0, NULL ); game.scene.LoadMap("abstract::map1.sbx"); ... all other setup code here ... LoadingScreen_done = true; // tell the loading thread to end // main loop while(!done) { ... } } Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Pancakes Posted July 19, 2010 Posted July 19, 2010 cool! Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3
AggrorJorn Posted July 19, 2010 Posted July 19, 2010 Good job! Picking up objects seems to go really smooth. Quote
Michael Betke Posted July 19, 2010 Posted July 19, 2010 I really like the sound hehe. Reminds me of "Wolfenstein" because of the wall layout. Nice job! Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Canardia Posted July 19, 2010 Posted July 19, 2010 LOL, now I watched it for the first time with headphones on, and hey, the song is from my Power Tutorial, which I made with my YAMAHA XS7 (just 4 patterns looping) Which means, the game is written using GameLib! Oh my god, this is so awesome! Double Rainbows woohooo! I really need to continue the Power Tutorial, if people can already make this great things with that little tutorial, plus combining a few more things from Josh's demo and LCP1. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Laurens Posted July 19, 2010 Posted July 19, 2010 Very nice, congratulations on getting it out! Quote
cassius Posted July 20, 2010 Posted July 20, 2010 Nice job. Impressive. EDIT:Be nice to know how picking up objects is coded. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
TylerH Posted July 20, 2010 Posted July 20, 2010 매우 흥미로운 게임! 난 경쟁에 많은 행운을 기원합니다! Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer -----
peubuy Posted July 20, 2010 Author Posted July 20, 2010 Thank you guys. Lumooja // I could finally complete the loading page with codes you have written I have been using Gamelib since version 0.0.13.0. And I have used it pretty well. Thanks And now use Leadwerks Engine 2.31 + Gamelib 0.0.19.0. ^^ (I really loved that song which i used in the game. Isn't there any problem with using it in this game? ) Quote
Canardia Posted July 20, 2010 Posted July 20, 2010 (I really loved that song which i used in the game. Isn't there any problem with using it in this game? )It's not really a song, but only an example in Power Tutorial how to load a game music You can use it freely in any games you write! Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Chris Paulson Posted July 20, 2010 Posted July 20, 2010 A real game! Well done, nice to see real game play. Keep up the good work. Quote
Guest Red Ocktober Posted July 21, 2010 Posted July 21, 2010 hey... this is kinda cool... nice work Bo... --Mike Quote
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