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SetBloom(0.5);


gamecreator
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In a future version (hopefully with Leadwerks 3 or sooner), could you please include partial settings for Effects Commands? I love the ease with which Bloom, HDR and GodRays can be turned on and off but sometimes it's a bit much and I would like to use a little less than what turning it on provides.

 

I'm not an advanced user so I don't know how to code shaders. Frankly, despite reading some of the documentation and looking at .vert files and whatnot, I couldn't get a handle on it at first try. So I would love to be able to do something like:

 

SetBloom(0); (turns Bloom off, like it does now)

SetBloom(0.5); (turns Bloom on at half strength)

SetBloom(1.0); (turns Bloom on at full strength)

SetBloom(2.0); (turns Bloom on at double strength)

 

Similar for HDR and GodRays. This way the effects can even be modified during runtime depending on where a character is in the game world.

 

Thanks!

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