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The last road


AggrorJorn
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first: We are no longer going by the name: VisualKnights. We now work under the name: Daydreamers interactive. Thats more of a name thats fits with us.

 

- Dreamhead has done the modeling, texturing and level design.

- I have done the programming, the mist and the rain .

- Piano music made by Nick Tomassetti.

http://www.newgrounds.com/audio/listen/304078

 

second: here is a little WIP of our main menu from the game 'The last Road'. Hope you like it.

download: http://daydreamersin...ctive.com/Road/

 

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Nice music, and I am very critical towards music since it's my life, and I got gnostic experiences via music too.

The foggy road is damn nice too, I hope you can keep up this feeling throughout the game.

The GUI click sound seems to be made via beatbox? :)

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Nice music, and I am very critical towards music since it's my life, and I got gnostic experiences via music too.

The foggy road is damn nice too, I hope you can keep up this feeling throughout the game.

The GUI click sound seems to be made via beatbox? :)

thx man glad you like it. :)

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

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OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

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Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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Beautifully put together and looking very professional. Love the atmosphere and subtle use of music. The mist is very well done as is the level design and the menu system. Top class! Will look forward to seeing more of this.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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ow thx guys for al the very nice comments :)

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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I have made 2 3D particle classes for the next version of gamelib: physics particles (bit slow, but good for upstreams (like smoke hitting a ceiling)) and raycast particles (fast, but only good for downstreams (like rain hitting a ceiling)).

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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I like how the figure isn't noticeable immediately, then it kind of scares you. It's like the original Alan Wake game that never got released.

 

Is the soundtrack available anywhere? :)

My job is to make tools you love, with the features you want, and performance you can't live without.

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Absolutely awesome.

 

This looks like a game that i definitely would not miss. I hope the game will be as good as this start scene, keeping the strange feeling of coming disaster of some kind, keeping it clean from silly looking monster running around or meaningless shooting on everyone that moves in front.

 

This start is so fascinating. And I would not add one extra bit to that piano during this intro. That single piano makes this scene just what it is... strange and a bit worrying of what to come. Adding more to that tune can't make it better.

 

Great job and thanks sharing ...

I got really inspired.

 

Roland

AV MX Linux

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- Piano music made by Nick Tomassetti.

http://www.newgrounds.com/audio/listen/304078

thanks again for the kind words.

 

Its funny to see how people experience the menu. How many of you didn't notice the guy and the end of the road right away?

 

@Roland: this game is more focussed on what makes people feel scared or uncomfortable then actual gameplay like shooting. Puzzles, a continues event driven story and environment is what we are going for. This is easier because things like AI, complex weapons are not needed. but there are enough challenges left to spend quite some time on.

 

Al I can say is that if you 'feel' the eerie atmosphere in the main menu allready, then you are going to love the game it self.

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if you like this atmosphere just wait till our real horror game (project) is finnished :)

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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I like how the figure isn't noticeable immediately, then it kind of scares you. It's like the original Alan Wake game that never got released.

 

My thoughts exactly!

 

Looking very professional and promising, I didn't know I could get this excited over a WIP menu :)

 

Kudos!

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My thoughts exactly!

 

Looking very professional and promising, I didn't know I could get this excited over a WIP menu :D

 

Kudos!

hahah thx man ;)

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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