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Posted

Hi all,

in 3dws whenever I create levels by adding extra objects instead of using the csg tools it shows seams where the objects meet. I was wondering how to go about avoinding these seems as it takes a lot longer to create my levels using the csg tools

post-2556-0-30310900-1306096562_thumb.jpg

Posted

This looks to me like a bug in the engine you are using, I've never seen that with Leadwerks Engine. You could workaround it by adding caps to the seamy ends.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Yes, like seperate brushes which are made up with seamless polygons, like 90 degrees rotated to the base brush.

|::::basebrush::::| <-- caps at both ends

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

@mychalberry >> I had the same problem. I now manually delete each hidden face before lightmapping or exporting, and seams are not visible now.

Btw remove the hidden faces each time you are creating or substracting a mesh, otherwise if you copy paste a mesh in your level, then you will have to remove a lot of hidden faces ! (for example the benches on your screenshot)

 

 

@Josh >> Can you please answer my email or my post so that i can use the mesh i have modeled in 3DWS with vertex lighting (in Blitz3d)

See this post :

http://www.leadwerks.com/werkspace/topic/3208-how-to-enable-vertex-lighting-and-entitycolor-and-entityalpha-on-a-b3d-mesh-from-3dws/

 

or the 2 emails that i sent you.

 

Thanks

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