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pureLIGHT 1.6.5 Release


Thomas Pittman
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It's been a while since we've done an update to pureLIGHT. Fortunately that doesn't mean we've been idle. The last six months have been pretty exciting here at pureLIGHT. The bad news is that we still can't talk about a lot of the really cool things that are happening. The good news is that we have an updated version of pureLIGHT for your enjoyment. Here are the changes for pureLIGHT 1.6.5:

 

preLIGHT

 

-Fixed the axis's on ZUp lights imported from Collada

-Default direct/indirect filter radii are now configurable options

-Fixed issues with merging meshes with missing submaterials

-Fixed some minor material import issues from ASE meshes imported from Google Sketchup

-Made some improvements to the LMA unwrapping algorithm, it should produce more efficient unwrappings in some cases now

 

pureLIGHT

 

-The live preview lightmaps now have mipmap correction applied to them, preventing some false light bleeds from showing up

-Ability in the ability to render only the lighting on objects

-Fixed some issues resulting from running low on video memory and low on system memory

-Reduced the amount of memory required for baking

-Lightmap updates are delayed slightly to allow them to batch up to prevent the system from becoming unresponsive when baking scenes with lots of small lighting groups

-You can now change the number of lighting threads to be created within pureLIGHT itself, if you don't want to use all of your system resources for a bake

-Fixed some extremely rare cases that could lead to a hot spot texel being generated on the lightmaps

-Splitting a light group with a position offset applied to it now applies that same offset to the split off lights

-You can now move around in lighting preview mode (requires a powerful computer)

-Reconverting a light will now reset its position/direction

 

The documentation has also been updated to reflect new functionality and interface changes. As always, if there are any questions or concerns or if you just want to make some suggestions or tell us how awesome pureLIGHT is drop us an email at our support address.

pureLIGHT lead programmer

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