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Underwater Particles


Guest Red Ocktober
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Guest Red Ocktober

this has been one of the most frustrating aspects of version 2.xx... particles and water... they just don't seem to mix...

 

when submerged, particles all but disappear... not good for underwater scenes where bubbles and explosions are really needed...

 

--Mike

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There was a problem a while back, where the particles were not rendered when there was water behind them.

Actually it's not a problem of the engine, but a problem of framework. You have to do at least one additional

rendering (speed penalty) to get it working and therefore it's not available by default. I haven't tried it the last few months, so

i'm not sure if that is still the case with framework.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

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